📡 CunRadar Daily

2026-08-21 11:27
28 条更新 · 2 个来源

AI 与游戏技术日报 2026-08-21

AI 模型与框架

  • Introducing AI Futures:OpenAI 推出新博客,探讨变革性 AI 如何重塑权力、治理、经济与个人自由,对 AI 行业趋势有风向标意义。
  • LFM2.5-DSpark 推理提速 3.2 倍:Liquid AI 发布新模型,推理速度大幅提升,对 AI 生成工作流(如 ComfyUI)的实时应用有积极影响。
  • 生成式推荐系统重塑 RecSys:NVIDIA 技术博客详述生成式推荐系统在大规模场景中的应用,对 AI 驱动的个性化内容分发有参考价值。
  • AI 生成工作流(ComfyUI)

  • 支持 HDR 视频保存与 AV1 编码:ComfyUI 新增 HDR 视频保存、AV1 编码及 mkv/webm 格式支持,提升 AI 生成视频的画质与兼容性。
  • h264 编码器新增 HDR 色彩空间选项:配合上条更新,完善 HDR 视频输出链路,对 3D 动画与 VFX 制作更友好。
  • 新增 Flux Video Upscale 节点:BFL 合作伙伴节点,支持视频超分,增强 AI 视频后期处理能力。
  • 新增 Seedream 节点(Fast Mode):字节跳动合作伙伴节点,新增快速模式,提升图像生成效率。
  • 三维动画与软件(Blender)

  • 修复动作编辑器框选/套索在反向剪辑时的错误:修复 #162608,保障动画师在反向剪辑下的选择准确性,提升动画制作效率。
  • GPU 新增 IndexBuf::copy_sub:新增 GPU 索引缓冲区子拷贝功能,为底层渲染优化提供新工具。
  • 修复文件浏览器面板展开状态丢失问题:改善 UI 体验,避免制作流程中重复操作。
  • 游戏开发与行业动态

  • 《人类跌落梦境》开发商公布新 VR 解谜游戏:VR 游戏赛道再添新作,关注其物理交互与美术风格。
  • Dark and Darker 团队用 Aura 将功能开发时间减半:非技术设计师可直接操作代码库,展示低代码工具在游戏原型开发中的应用价值。
  • 前《羞辱2》创意总监成立新工作室:Black Pony Immersive 专注单人第一人称动作 RPG,值得关注其沉浸式设计理念。
  • 《Mortal Shell II》现已发售:续作加入霰弹枪与无体力战斗系统,对魂类游戏设计有参考意义。
  • 数百名工会工人抗议 Xbox 裁员:微软计划裁员 3200 人,行业劳资矛盾加剧,影响游戏人才流动与项目稳定性。
  • 其他

  • Blender 与 3DGS 打造的梦幻巴士之旅:欠训练产生的独特视觉效果,展示 3D 高斯泼溅在风格化动画中的创意潜力。
  • [Bilibili 将向西方用户开放](https://80.lv/articles/ch
  • 📝 博客 & RSS 15

    Introducing AI Futures 2026-08-20 07:00
    AI官方动态·OpenAI News

    Introducing AI Futures, a new OpenAI blog exploring how transformative AI could reshape power, governance, the economy, and individual freedom.

    AI开源模型与工具·Hugging Face
    AI与图形计算·NVIDIA技术博客

    Recommender systems (RecSys) are one of the most ubiqui

    三维动画、VFX与软件插件·80 Level

    I want to pet the sheep.

    三维动画、VFX与软件插件·80 Level

    Vertex School explains how periods of industry disruption can create an opening for new game artists who master both the fundamentals and the workflows studios increasingly expect.

    三维动画、VFX与软件插件·80 Level

    Dark and Darker developers IRONMACE explain how Aura helped a non-technical designer work directly with the game's codebase, prototype tutorial systems, communicate with engineers, and help complete in just a couple of weeks what the studio estimates would normally have taken five to six weeks.

    三维动画、VFX与软件插件·80 Level

    Bilibili will soon open its doors to Western audiences.

    三维动画、VFX与软件插件·80 Level

    A bigger world, stamina-free combat, shotguns, and much more.

    三维动画、VFX与软件插件·80 Level

    And until they sell their memecoin, apparently.

    三维动画、VFX与软件插件·80 Level

    Black Pony Immersive will focus on developing single-player, first-person action RPGs.

    三维动画、VFX与软件插件·80 Level

    Brad Faucheux really nailed her moves, and the 2D effects are the cherry on top.

    三维动画、VFX与软件插件·80 Level

    Undertraining can lead to some pretty interesting results.

    三维动画、VFX与软件插件·80 Level

    We’re excited to give away 15 Steam keys for Die in the Dungeon, a turn-based dice-building roguelike where every battle revolves around building and using your own

    游戏开发技术与制作流程·Game Developer

    Makers general partner Jay Chi said the VC firm was 'founded on the belief that creators are the constant.'

    游戏开发技术与制作流程·Game Developer

    CWA members and supporters are keeping pressure on Microsoft after the company announced plans to eliminate 3,200 roles across Xbox during the current fiscal year.

    💻 GitHub 项目 13

    三维动画软件·Blender
    三维动画软件·Blender